Cyberpunk art, like most of cyberpunk literature, was a product of the 1980s. Many people who were born in the 1960s and 1970s had grown up during the “me” decade and were looking for new ways to express their generation. Artist Jim Rugg was one such person. He was interested in the hacker culture that was growing rapidly in the 1980s and how it might influence art. Rugg has gone on to make several graphic novels based on cyberpunk themes.
Linda Dement, another former member of Nightporters, is also known for her cyberpunk artwork. She created some pieces for Wired Magazine in 1993 and 1994 whose cover featured a picture of a woman wearing night vision goggles and holding a gun while she rode on top of a motorcycle. These covers helped to popularize the term “cyberpunk” at a time when many people were first hearing it.
Cyberpunk Art: 5 Things You Didn’t Know About Cyberpunk Art
In a word, cyberpunk art is a form of science fiction. It’s set in the near future and features technology that is both advanced and frightening. The term “cyberpunk” was first used in the 1980s to describe this futuristic art. Nowadays, it’s used to describe anything that has to do with computers, hacking, or technology gone wrong.
Nowadays, everything is influenced by cyberpunk. If you want to know about the origins of cyberpunk art and what inspired it, keep reading.
Cyberpunk art is a style of art that has been popularized by the “cyberpunk” genre of science fiction, which was introduced to the mainstream in the 1980s. While the cyberpunk genre is notorious for its dark and dystopian depictions of the future, cyberpunk art takes themes from cyberpunk literature and gives them visual form.
Cyberpunk is a subgenre of science fiction that focuses on advanced technological and humanistic elements within futuristic settings. Cyberpunk stories are typically set in a near future in which advances in information technology have become so common that they’re integrated into everyday objects. In this way, cyberpunk art draws heavily from futurist ideas about how technologies will affect our lives in the future.
This blog post explores five things you didn’t know about cyberpunk art. It explores where it came from, who invented it, the different types of cyberpunk art, and more!*
What is cyberpunk art?
Cyberpunk art is a form of art that depicts aspects of cyberculture and the future. It may also be described as sci-fi art, but this isn’t always accurate. Cyberpunk imagines a futuristic, dystopic world ruled by corporations, where technology has advanced in ways that are both good and bad.
Tachikoma: One of the first depictions of an autonomous robot in Japanese culture
Cyberpunk art often uses themes such as technology, artificial intelligence, and transhumanism. There are several famous works that helped define the genre, including Blade Runner (1982), Akira (1988), Ghost in the Shell (1989), and Johnny Mnemonic (1995). In fact, all of these movies were primarily influenced by cyberpunk literature. The first major book to characterize itself as cyberpunk was Neuromancer in 1984 by William Gibson. Since then there have been many others.
Cyberpunk art is heavily influenced by pop culture, particularly music. Some critics say it is apolitical, but this isn’t true—it just doesn’t focus on political issues like other forms of science fiction. Nor does it emphasize technological advances for their own sake; instead it shows how those advances change
Cyberpunk art has a reputation for being confusing. It’s always been hard to tell the difference between cyberpunk and steampunk, for instance.
But did you know that there are five primary sources of cyberpunk art?
In this post I’m going to share what I’ve learned about cyberpunk art over the years, as well as provide links to resources on how to buy cyberpunk art, or how to create it yourself!
The 5 main sources of inspiration for cyberpunk art are:
1. The ‘hacker’ culture
2. Gothic horror films
3. Science-fiction films and novels
4. Comic books and graphic novels
5. ‘Body Modification’ culture
Let’s take a look at each in turn…