Welcome to Digital Art! This blog discusses 3D art, computer generated art, digital art and multimedia.
The blog is about modern art, abstract art, digital art, multimedia and 3D. Modern 3D art is a new field and this blog is the first website devoted to this subject.
Digital Art: Introduction to Digital Art. Digital Art describes the design of a virtual world created by computer software applications. The term has been used in two ways: one refers to a particular kind of computer-based visual artwork and the other refers to the process of using computer software programs to generate visual forms. I use it chiefly in the second sense.
“The point of abstract art is to get away from the literal world,” Mr. Gross said. “I want to create images that are evocative, that make you feel something.”
He wants his audience to be surprised and awed by a space that seems alive and full of movement. But he does not want the pieces to become the focus of the room.
Hence the multilayered approach, where there is a stunning 3-D effect without it becoming too obvious. And hence his use of different shapes and colors, which are meant to interact in subtle ways with each other and with the light.
And hence his goal of making pieces that stand out on their own but also work well as part of an ensemble, so that they can live in harmony with other works in a home or office. “You don’t have to have 10 pieces,” he said. “You can have one piece that speaks volumes.”
Art lovers often ask him if there are plans for a permanent gallery devoted to displaying digital art. Mr. Gross responds that if such a gallery existed, he would not be interested in showing there because it would mean less time on his own work.
“I’m creating my own gallery,” he said. “I don’t need someone
The purpose of my site is to present to you a variety of projects I’m working on. Some of them are close to completion, others are in the beginning stages, while still more are nothing but ideas. But I like to keep things moving.
The art work I create has a lot of dynamic movement, and is often quite abstract (although it may be realistic at its core). It’s 3D in that it uses computer graphics (CGI – Computer Generated Imagery), and also in that I have to think about the three dimensional aspects of what I’m doing. The content is multimedia, combining 2D/3D graphics, music, video and animation. The themes range from surrealistic fantasy to a more serious look at human relationships.
What you will find here is work I’ve done for my own enjoyment and satisfaction, with no thought of getting paid for it. If any of this strikes your fancy, please contact me .
The book is about digital art. It was written for a wide audience and not just for artists, programmers or designers. The book explains the fundamentals of working with the computer in order to create art.
The book is a “how to” manual that includes numerous examples and exercises that you can try out by yourself. If you are an artist and want to learn how to make 3D computer generated art, a designer who wants to use the computer as a tool in the design process or a programmer looking for inspiration, this book is for you!
The book is available as an eBook (PDF) or printed on demand via Amazon: http://www.amazon.com/dp/B00KVTL9XS
Our work is to be out of the ordinary, to challenge the viewer and to not allow them to remain comfortable in their normal expectations of a gallery experience. We work with large scale installations where the space itself becomes part of the art and can be interactive by the viewer. We always strive to create art that requires you to look at it with fresh eyes and then react.
We use all forms of technology, ranging from 3D modeling software, 3D printing, laser cutting and milling, interactive electronics, robotics, motion sensing and actuation technologies, environmental controls such as fog machines or lighting effects…
We are also working on some intriguing ideas for live performances and installations using Kinect sensors as well as Arduino tools for interacting with sound reactive visuals.
With traditional media we use paint, printmaking techniques such as lithography or intaglio, paper engineering and sculpture.
Everything we do is done in-house – from conception to final installation.”**
In the late 1950s and early 1960s, in the midst of the Cold War, when Moscow was a city of concrete and scarcity and New York was filled with skyscrapers and plastic, the American artist Sol LeWitt created his first three-dimensional wall drawings. His large-scale black ink on graph paper compositions were about space and line: how to use them, what they can do.
Titled “Wall Drawing
One of the advantages of working in a field like this is that you always know what to expect. The technology advances, and more advanced techniques become available. Artistic styles evolve, and more sophisticated techniques become available.
The other advantage is that there is little competition for ideas. If you have an idea for a better way of doing something, you can just go ahead and do it. You won’t be able to keep it a secret for long though, because sooner or later someone will turn up who’s done the same thing in a different way (and they’ll be able to explain it better). But when someone turns up with the same idea as yours, you can usually talk through what makes it better than your version, which means that both of you improve your techniques.