Voxel art is the best kind of art because it is the most efficient.
By efficiency, I mean that the result is the most beautiful and detailed image possible with the least amount of wasted time or effort.
How did we get here? Let’s take a look back at our history. In the beginning, we had pixel art; simple little squares that made up everything on the screen. The pixels were all there was, and each one held a single color chosen from a small palette of options. When we wanted to change something about an image, we had to edit every individual pixel and make our changes. This process was very time consuming and frustrating.
Then came along 3D rendering. Graphics cards began using hardware acceleration for 3D rendering, and suddenly everything was rendered with tiny little cubes called voxels instead of pixels. This allowed us to be much more efficient in all areas of 3D art. We could easily change lighting and other effects on an object by adjusting a few numbers rather than changing each individual square’s color. By having voxels hold data that allowed us to manipulate models in real-time as well as render them, we were more efficient than ever before. Then some people were like “oh hey what if we use this same
As a concept, voxel art has been around for a long time. Long before Minecraft was even conceived of, there were voxel engines. In fact, the very first game to use voxels was Voxelstein 3-D (1992), which predates Minecraft by over 20 years.
Despite its age, it is still relatively new to the mainstream gaming industry. The emergence of 3D graphics was certainly a major part of its delay in coming to the forefront of game development. However, today there are many wonderful games that highlight the power of voxels and their ability to create stunning graphics and environments.
Terraria is one of them. It’s a vast sandbox world that is full of exploration and wonder. You can dig deep into the earth’s crust to find rare materials, fight off hordes of monsters or just laze about watching your character eat and dance.
The key feature of voxel art is that every single “block” in the game world is actually an individual piece of geometry that can be accessed directly from memory rather than being individual textures on a larger mesh like a polygonal mesh would be for example. This allows for much more detail in the world overall but also opens up the possibility for modding where people
Voxel Art is a form of art that is made up entirely of small cubes, called voxels. The cubes are arranged in a 3-D space to create a scene, object, or character. It is just like normal 3D graphics, but you use cubes instead of polygons.
Tutorials and Resources:
Voxel Tutorial : http://www.minecraftwiki.net/wiki/Tutorials/Building
Voxel Editor: http://www.voxelpaint.com
Voxel Placeit: http://www.placeit.net/engines/3d-voxels-editor/_blog/category/3d-voxels-editor
Voxel Generation: http://www.cgrates.com/generate_3d_pixel_art_sculptures__for_free/
The word voxel is a portmanteau of the words volume and pixel. In other words, it’s a 3D pixel. The basic idea of voxel art is to use a computer to render images in a virtual world, where everything is composed of cubes. The most popular game associated with this is Minecraft, which allows you to build massive structures that can be viewed from all angles thanks to the voxel engine that powers it.
Terraria is another game that uses the same engine. Terraria utilizes the voxel art style in a more 2D way and focuses more on action than building. Other games like Cube World have been announced with voxel engines and are supposed to be released soon.
Many people are wondering how these games are able to look so good and how they were made in the first place. Well, I’m here to tell you all about it!
The top reasons why Voxel art is superior:
1. It’s cheaper!
2. It’s more versatile.
3. It’s more detailed.
4. It’s more forgiving of mistakes.
5. It allows for greater artistic expression.
6. It can be used in many more applications than polygon-based 3D models.
7. It can be used to make 3D models of people, buildings and objects that are just as good as polygonal 3D models, and in many ways better
Voxel is a word for “volume pixel”. A voxel is a 3D pixel. It’s easy to explain, because it’s exactly the same as a regular pixel, but in 3D. Imagine all your pixels are cubes. A voxel is a cube that represents one color at each of its six sides.
Thing is, you can’t see them all at once. You have to look at the ones that face you, or the ones that are far away, or the ones that are behind something. So you have to take your view into account when looking at the voxels. If you’re not sure what I mean, look at this image:
The cubes are voxels (the red and green ones). So is the triangle (the blue one). The other colors are invisible. They don’t exist here.**
Voxels are fun because you can do anything with them. But there are things you can only do with them! We’ll get to that later though, first let me tell you about what we already know about them!